@startuml
sprite $guilded [48x48/16] {
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000005777777777777777777777777777777777777200000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000
00000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000
000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200000
000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000004FFFFFFFEDDDDDDDDDDDDDDDDDDDDDDDDDDDB000000
000002FFFFFFF70000000000000000000000000000000000
000000FFFFFFF90000000000000000000000000000000000
000000DFFFFFFB0000000000000000000000000000000000
000000AFFFFFFE0000001111111111111111111110000000
0000006FFFFFFF200007FFFFFFFFFFFFFFFFFFFFF2000000
0000001FFFFFFF600004FFFFFFFFFFFFFFFFFFFFD0000000
0000000DFFFFFFC00000FFFFFFFFFFFFFFFFFFFF90000000
00000008FFFFFFF200009FFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFF900001FFFFFFFFFFFFFFFFFFE00000000
00000000DFFFFFFF200006FFFFFFFFFFFFFFFFF700000000
000000006FFFFFFFC000008FFFFFFFFFFFFFFFF100000000
000000000EFFFFFFF6000003444444BFFFFFFF9000000000
0000000006FFFFFFFF400000000003FFFFFFFF1000000000
0000000000DFFFFFFFE2000000003EFFFFFFF80000000000
00000000003FFFFFFFFE20000003EFFFFFFFD00000000000
000000000007FFFFFFFFF400006FFFFFFFFF300000000000
000000000000AFFFFFFFFFA13CFFFFFFFFF8000000000000
0000000000000DFFFFFFFFFFFFFFFFFFFFA0000000000000
00000000000001DFFFFFFFFFFFFFFFFFFB00000000000000
000000000000001CFFFFFFFFFFFFFFFFA000000000000000
0000000000000001BFFFFFFFFFFFFFF80000000000000000
000000000000000007FFFFFFFFFFFE500000000000000000
0000000000000000003DFFFFFFFFA1000000000000000000
000000000000000000007EFFFFC400000000000000000000
00000000000000000000006CA30000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_GUILDED(_alias) ENTITY(rectangle,black,guilded,_alias,FA5 GUILDED)
!define FA5_GUILDED(_alias, _label) ENTITY(rectangle,black,guilded,_label, _alias,FA5 GUILDED)
!define FA5_GUILDED(_alias, _label, _shape) ENTITY(_shape,black,guilded,_label, _alias,FA5 GUILDED)
!define FA5_GUILDED(_alias, _label, _shape, _color) ENTITY(_shape,_color,guilded,_label, _alias,FA5 GUILDED)
skinparam folderBackgroundColor<<FA5 GUILDED>> White
@enduml